Using the popular online game to study reactions to a virtual disease:
Epidemiologists, often lacking real-life disease explosions within the population, are studying epidemics within virtual worlds such as the famous “corrupted blood” disease that ripped through, and temporarily pacified, the World of Warcraft.









![Politics and fear have replaced science in U.S. pain management [PODCAST]](https://kevinmd.com/wp-content/uploads/Design-4-190x100.jpg)

