Screen time is the wrong question for gaming disorder
Imagine two patients, both of whom report roughly five hours a day of video gaming. The first spends that time building, laying out cities, automating supply chains, and solving puzzles with no stakes beyond his own satisfaction. The second spends…
Imagine two patients, both of whom report roughly five hours a day of video gaming. The first spends that time building, laying out cities, automating supply chains, and solving puzzles with no stakes beyond his own satisfaction. The second spends it inside a mobile game that sells randomized item pulls for real money, chasing a prize he has already paid for twice and still doesn’t own. Without those details, the …
Screen time is the wrong question for gaming disorder



